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mount & blade II bannerlord Closed beta Steam CD key

Redeem code on : Steam Platform

Beta start date : 11th Sep  to No end date announced yet from developer , (Expected until or before launch ) 

Server status : Online

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Mount & Blade II: Bannerlord is an upcoming action role-playing video game developed by TaleWorlds Entertainment. It is a prequel to Mount & Blade: Warband, a stand-alone expansion pack for the 2008 game Mount & Blade. Bannerlord takes place 210 years before its predecessor, with a setting inspired by the Migration Period. The game was announced in 2012.[1] A Steam page for the game was created in late 2016; the following year, TaleWorlds began releasing weekly developer diaries detailing elements of the game. In 2019, TaleWorlds announced that an early access version of the game would be released in March of 2020.The release date of the complete game remains unknown.

Gameplay

Mount and Blade II: Bannerlord is an action role-playing game with strategy elements. The fundamental gameplay premise is the same as previous entries in the series: the player builds up a party of soldiers and performs quests on an overhead campaign map, with battles being played out on battlefields that allow the player to personally engage in combat alongside their troops. Bannerlord, however, includes significant improvements to numerous elements of gameplay.

Sieges in Bannerlord are intended to be more strategic than they were in Warband. The player may construct a variety of different siege engines and strategically position them before the battle begins in order to target certain sections of the enemy fortifications. On the overhead campaign map, the player can choose to bombard the walls, possibly creating breaches that can be used once the battle begins. To discourage prolonged bombardments on the battle map, only the merlonsgatehouses, and siege engines themselves will be destructible during the actual battle. The design of the defending castles and cities is intended to be biased in favor of the defenders; for example, murder holes are often located at key chokepoints, allowing the defenders to slaughter large numbers of the attackers before they can even breach the gates.

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